Hello guys and gals on the forum! I've sent the following email to silicon studio (developer of Fantasica) with some ideas for improvement on gameplay. What are your views? Does anyone wanna chime in and tell silicon studio their suggestions on the game? And does anyone have contacts of the studio other than fantasica_support ... siliconstudio.co.jp ?
Obviously English is not my first language and I apologize if the words seem awkward to you
Dear Developers of Fantasica,
* Not sure if English is understood but I hope this message reaches the developers of the awesome FANTASICA.
First of all, thank you all for the work which is the mobile game FANTASICA. I'm a happy player of the international English version of the game (I'm from Hong Kong by the way), and I even paid for several card packs to get some nice cards. I enjoyed the game immensely due to the excellent graphics (masterful arts by Hideo Minaba and other artists indeed), intuitive user interface (UI), and the innovative mix of genre (tower defense + trading card game + RPG). Your game is definitely above most of comparable TCG in the market. This game is by far the most polished and the one with the best potential among comparable casual TCGs. I hereby extend my best appreciation to the efforts of the awesome team behind this game
While I understand the game is going pretty strong locally in Japan, and many events / cards were not even released in the international English version yet, I can see that the game might not fare as well in the international market, mostly due to differences in the expectation of a TCG. Even with casual games, the international audience generally seeks games with better gameplay and they are rarely satisfied by just collecting / leveling cards. The "completionist" attitude is not as prevalent in the international audience than in the local Japanese market. Indeed, many of my friends (from all over the world) tried FANTASICA for a while and their major concerns are as follows -
- tower defense levels are too small / short
- lack of power to influence the tower defense (e.g. no temporary "mines" / "powers" to invoke, ability to change towers mid-battle)
- monsters in tower defense level lack special abilities (most monsters are pretty much the same and has even defenses towards air/land/sea, except maybe for mummies)
- lack of ability to control defense from other players (e.g. order of appearance of defending monster cards, lack of upgrading of defense abilities, such as boosting speed / defense towards particular type of attack, etc)
- hero cards (towers) lack variety in abilities (only poison/slow/knockback/area/atk up are available on a linear scale)
As you can see, they are fine with everything else, except for the core gameplay which defines the game.
I love the game and I would really love to see it grows (and would love to spend more on it!). If your eyes are set upon the international world and you would also like the game to sweep the international market with great success, may I offer the following constructive ideas for your kind consideration -
- improve variety in tower defense scenarios by
> adding new defense mechanisms to be purchased with luna / action points mid-battle (e.g. mines which works on land monster only, abilities like lighning strike, volcanic eruption, tornadoes which has different effectiveness depending on types of monster)
> adding variety of monsters (e.g. occasionally make a monster "unique" and flash in golden hue, and it will have higher health and higher speed. On killing the monster, it drops better loot and xp and even give cards (1-3 star); also add more specialized defences for different types of monsters, e.g. Incubus takes half damage from female towers; Succubus (6*) immune from male towers. and Kraken disables towers for 3 seconds by spreading inks!) - this elevate the strategic thinking required and makes for depth of gameplay
> adding more skills for the heros (towers) (e.g. one-per-battle skills for 4-6 stars card, e.g. victoria does mass area damage beside her; lieselotte does guaranteed critical damage with high cooldown (10 seconds); the list goes on and on! Skills of heros should stick to each card and be trained by "enhance" with specific card (e.g. lieselotte gains skill by being enhanced with maxed Kirill (ninja)) - this improve depth of gameplay and gives high value cards a special brand of uniqueness!
- improve "defence" from other player attacks
> allow ordering of appearances of defence monsters
> adding special abilities to the defence monsters (see above point 2)
> allow further customisation of defence castle (e.g. change of appearance for purchase with luna, adding defences which e.g. disables enemy towers / incapacitate certain elements / attack type)
I hope the above ideas can help you guys improve the games. These are just my 2 cents, I'm sure you guys know what's best for the future! By the way, please also add an official forum for trading cards for the international version. It is really hard to communicate with buyers / sellers right now
This game has huge potential and already has a solid foundation for building upon. I love you guys. Let's all work together for a better future for FANTASICA!